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NPC Generator

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Advanced [show]


Radomir Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is lengthy and is close to two feet long. His gray eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Radomir took refuge in the old dungeon and found the beat up sai and armor he uses now. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: A rival would like him out of the picture; and wants a kiss

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Nature, Job, Has a crush. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Radomir Nimblefingers, Male Halfling Adept 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 11 (+0)5 (-3) 7 (-2)11 (+0)
Skills Acrobatics +6, Arcana +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gillyd Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is drawn into a tight pony tail with a rose scrunchie. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is almost excessively polite to everyone, even when angry. She is lazy and tries to find solutions quickly.

History: She was raised in a desert tribe. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: To clean up the streets; and to reunite with her old friends

Flaws: Shy, Lazy. Bonds: Rich, Nature, Adventurer, Guardian. Occupation: Healer

Voice: High pitched, excited

Attributes [hide]

Gillyd Glanhig, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 16 (+3)8 (-1)
Skills Animal Handling +5, Deception +1
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp. Hematite (6 gp). Peridot (70 gp). 1 Banded mail.


Social Check DCs


Maynild Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears violet leather gloves, a violet jacket, and tight pants. Her white hair is thinning but still full. Her hazel eyes dart from person to person.

Personality: Abrasive and pushy, she has a hard time making friends. She would rather hide behind her crafts than deal with other people.

History: She was born to loving parents in a slum to the west. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Maynild Brinker, Female Half-Elf Adept 8
Medium (5'7") Half-Elf, Neutral Good (CR 8)
Armor Class 10
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp. Fiery yellow corundum (700 gp). Deep blue spinel (800 gp). Tourmaline (160 gp). Deep blue spinel (800 gp). White pearl (160 gp).


Social Check DCs


Left-Handed Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in a clean brown cloak covering his clean studded leather. His white fur is knotted and matted. His yellow unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. In his 13th year, his parents were killed by a goblins raid, leaving Left-Handed alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Left-Handed was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Joker. Flaws: Disease, Depressed. Bonds: Military, Enemies. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Left-Handed Of Clay, Male Tabaxi Rogue 10
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)5 (-3) 13 (+1)14 (+2)
Skills Religion +1, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1000 gp. Golden circlet with four aquamarines (2000 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Simon Fawcett, Male Human [Permalink]

Personal [hide]

Description: This southern man likes to wear ponchos typically of a light brown in addition to tight pants. His clothes are grease stained in places. His hair is long and white with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His green eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted. Bonds: Poor, Immigrant, Military, Family. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Simon Fawcett, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 15 (+2)7 (-2)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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