Heskan Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He carries with him a set of pickaxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his red crest in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.
History: Heskan was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Secretive, Impulsive. Bonds: Attractive. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 72 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1100 gp. Moss agate (15 gp). Black star sapphire (1500 gp). Tourmaline (110 gp). Star rose quartz (80 gp). Red-brown spinel (110 gp). Red garnet (110 gp). Alexandrite (600 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin tan vertical stripes and white pants. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. Around other people he will do his best to conceal his emotions and appear jolly.
History: His mother raised him in a mountain cabin. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Gifted. Flaws: Antagonistic, Shy, Mundane. Bonds: Nature. Occupation: Baker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 20000 cp.
Virra Garrick, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. Her brown hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To end her boredom; and she has money and likes to spend it
Ideals: Philantrophist, Optimist. Flaws: Mundane. Bonds: Rich, Guardian. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 36000 sp. Alexandrite (300 gp). 1 Minor magic item.
Odorr Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His black hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 600 sp. 1 Masterwork Light steel shield.
Mara Goltorah, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears suspenders and blue workpants. Her shirt is tan, and she wears a heavy blue leather apron most of the time. Her head has been shaved. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born at the edge of vast forest. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She inherited the family business which she has now maintained for 8 years.
Motivation: Sabotage a competitor; and she feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Guardian, Job, Nature. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points -4 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 1 (-5) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1900 gp.
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