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NPC Generator

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Taklinn Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his brown hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and he is greedy

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Rich, Family. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Taklinn Eversharp, Male Dwarf Rogue 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 41 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Athletics +6, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +4

Possessions: 4000 gp. Rich purple corundum (800 gp). Carnelian (60 gp). Onyx (60 gp). White pearl (70 gp). Jasper (60 gp). White pearl (70 gp). Iolite (60 gp). Violet garnet (300 gp). Eye agate (12 gp).


Social Check DCs


Gennal Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and is pretty ugly. He has auburn hair. His eyes, though not visible through his cowl, are violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Gennal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Hedonist. Bonds: Job, Mentor, Adventurer. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Gennal Siannodel, Male Elf Cleric 13
Medium (5'0") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 42 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 8 (-1)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +8, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 1 Medium magic item.


Social Check DCs


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a hand crossbow. He has done his best to style his brown hair to look like a famous performer. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: The child of a Masseuse, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Athletic, Gifted, Fighting. Bonds: Nature, Has a crush. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Anderton, Male Human Paladin 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 6
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)3 (-4) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand -2
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged -2 / 1d8-4, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Rich purple corundum (500 gp). 1 Half-Plate.


Social Check DCs


Mûzglob Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Dyer. He has a moderate pudge and is not very fit. His hair is silver and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Mûzglob embodies much of what other species detest in the Half-Orcs. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions.

Flaws: Insane, Antagonistic. Bonds: Job, Adventurer, Religious. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Mûzglob Walpole, Male Half-Orc Paladin 17
Medium (5'4") Half-Orc, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 144 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)11 (+0) 11 (+0)8 (-1)
Skills Investigation +6, Stealth +9
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1402

Possessions: 6000 gp. Smoky quartz (30 gp). Azurite (4 gp). Blue sapphire (900 gp). Hematite (4 gp). Red-brown spinel (40 gp). Aquamarine (400 gp). Chrysoberyl (40 gp). Sardonyx (30 gp). Chrysoberyl (40 gp). Obsidian (4 gp). Deep green spinel (40 gp). Black pearl (400 gp). Deep blue spinel (400 gp). Jade (40 gp). Rock crystal (30 gp). Hematite (4 gp). Citrine (30 gp). Lapis lazuli (4 gp). Black pearl (400 gp). Amber (40 gp). Black pearl (400 gp). Golden yellow topaz (400 gp). Zircon (30 gp). Golden yellow topaz (400 gp). Onyx (30 gp). Coral (40 gp). Emerald (900 gp). Iolite (30 gp). Jet (40 gp). Tiger eye turquoise (4 gp). Amber (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Riswynn Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tight fighting clothing, which leaves very little to the imagination. She has auburn hair. She has gleaming, smiling blue eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is able to make almost anything out of random pieces of junk.

History: She was born at the edge of vast plains. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Riswynn Battlehammer, Female Dwarf Commoner 7
Medium (4'1") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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