Elaim Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a brown costume with the symbols of death on his torso, he is not a threatening figure. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.
Personality: Elaim is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Elaim was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To pay off his debts; and wants to open a new tavern
Flaws: Depressed, Antagonistic, Mundane. Bonds: Job, Debt. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 59 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fragrant Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy beige fur. He very much looks the part of a Merchant. He has a hunchback. His beige fur is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Merchant.
Motivation: To be a Blacksmith again.
Ideals: Passionate, Professionalism. Flaws: Ugly. Bonds: Job, Nature. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 200 gp. Golden yellow topaz (400 gp). Alexandrite (400 gp). Iolite (70 gp).
Malquis Selevarun, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears light armors faded through time and improper care. She has styled her silver hair well, parting it to the right. Her violet eyes lackadaisically let the world flow into them.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Malquis is combative with any and all who dare try her patience in the slightest.
History: Born to a poor family in the city she treasured whatever gifts she got. As a young adult she joined a group advocating for an improvement in Elven conditions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Stylist
Voice: Whispers
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 7)
Armor Class 9
Hit Points 41 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Thamuz Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black trousers with white and brown striped suspenders. He wears various colorful collared shirts. His hair is blue and very short. He wears round tiny glasses practically rammed into his face.
Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.
Motivation: Wants a kiss; and to be a map maker again
Ideals: Gifted. Flaws: Addict. Bonds: Job, Military, Has a crush. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 8000 cp. 1 Masterwork studded leather. 1 Chain shirt.
Sindri Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly scimitars and monstrous two handed axes. He keeps his brown hair in a pixie cut. He has several tiny amber earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sindri was born in the west. At a young age he loved to build and create. Sindri was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sindri decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac.
Ideals: Justice, Persistence. Bonds: Criminal record, Rich, Job. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 76 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 6000 gp. Banded agate (16 gp). Star rose quartz (80 gp). Silver pearl (50 gp). Lapis lazuli (16 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Alexandrite (1200 gp). Aquamarine (1200 gp). Alexandrite (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


