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Advanced [show]


Crampernap Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear tan tank tops with black pants. He keeps his silver hair in a pixie cut. His eyes are a pleasant green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born several months after his mother was called into army service. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and find a way to reverse the transformation of his brother

Flaws: Selfish. Bonds: Immigrant, Military, Family, In love. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Crampernap Fiddlefen, Male Gnome Wizard 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Meriele Netyoive, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears many layers of old clothing at all times. Her white hair is braided into rings. She wears large thick round spectacles.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She takes great joy in being the best Architect in town.

History: The child of a Shipwright, who enjoyed hunting, Meriele was taken on many hunting expeditions. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has worked as a Architect like her mother before her.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Poor, Job, Nature. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Meriele Netyoive, Female Elf Ranger 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp.


Social Check DCs


Anne Mitchell, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She dresses in grey turtlenecks beneath a pastel coat with green slacks. She keeps her white hair in a pixie cut. Her gray eyes peer out from beneath her small grey hat.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Anne was born on a far western plains where she grew up under the tutelage of her mother, an expert Bellfounder. She is untrained/undisciplined, which makes her dangerous.

Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Immigrant, Family. Occupation: Bellfounder

Voice: Hissing voice

Attributes [hide]

Anne Mitchell, Female Human Cleric 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Stannor Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with red lining and desert motifs. His red hair is unkempt and raggedy. His eyes, though not visible through his cowl, are green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Stannor Whispermouse, Male Halfling Warrior 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 24 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Deception +4, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Druidic, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Calcitro Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a red armored body suit, with a simple tan line shooting up and back down. His long brown hair is drawn into a two foot long braid. He has gleaming, smiling amber eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Carter business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has decided he is irredeemable.

Bonds: Attractive, Criminal record, Rich, Job. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Calcitro Stoutman, Male Halfling Rogue 5
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)15 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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