Elegant Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his left hand. His fur is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls; and a deep hatred of gnolls
Ideals: Professionalism. Flaws: Shy. Bonds: In love, Religious, Enemies. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 80 pp. Deep blue spinel (1200 gp). Deep blue spinel (1200 gp).
Bimpnottin Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She is physically well-built. She wears her hair in dreadlocks. Her eyes are a pleasant hazel.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She is the product a well kept family trust fund and as such has never really known need. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a barkeep and was forced into it by her family
Ideals: Justice, Philantrophist. Bonds: Rich, Criminal record, Family. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 14)
Armor Class 10
Hit Points 53 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 400 pp. Chalcedony (50 gp). Aquamarine (800 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item.
Veloptima Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her head has been shaved. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing herself, she comes off as nervous. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: The child of a Mayor, who enjoyed hunting, Veloptima was taken on many hunting expeditions. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Nature. Occupation: Weaver
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 86 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1100 pp. Blue sapphire (1100 gp). White opal (1100 gp). Chalcedony (40 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Murgen Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She typically wears black cloth garments or leather armor. She has a long golden ponytail with little hanging trinkets. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Murgen hails from a village terrorized by giants. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Insomniac, Racist. Bonds: Enemies, Has a crush, Criminal record. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tethren Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'2", this man is generally well dressed albeit a few years behind the times. His hair, while still mostly chestnut, has prominent grey streaks. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.
History: Tethren was born with his mother's beautiful face. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: Nothing but the best is good enough for him; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Flaws: Addict, Impulsive. Bonds: Attractive, Criminal record. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp.
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