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Advanced [show]


Vapula Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a large green jacket, and she perpetually has her morningstar ready. She keeps her long brown hair kept up in a rat tail. She has several tiny sapphire earrings on each ear.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised in a white middle class family as the only child. Through the years after Vapula was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Vapula's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: To end her boredom.

Ideals: Fighting, Passionate, Professionalism. Flaws: Mundane, Antagonistic. Bonds: Rich. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Vapula Instinct, Female Tiefling Bard 18
Medium (4'11") Tiefling, Neutral Good (CR 18)
Armor Class 13
Hit Points 85 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Performance +8, Religion +7
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 1500 pp. Black star sapphire (400 gp). Peridot (30 gp). Malachite (14 gp). Jasper (30 gp). Sard (30 gp). Black pearl (1300 gp). Clear bright green emerald (4000 gp). Deep blue spinel (1300 gp). Blue quartz (14 gp). Alexandrite (1300 gp). Alexandrite (1300 gp). Red spinel (100 gp). Banded agate (14 gp). Aquamarine (1300 gp). Rock crystal (30 gp). Carnelian (30 gp). Citrine (30 gp). Peridot (30 gp). Rich purple corundum (400 gp). Zircon (30 gp). Lapis lazuli (14 gp). Star ruby (400 gp). Star ruby (400 gp). Moonstone (30 gp). Aquamarine (1300 gp). Violet garnet (1300 gp). Lapis lazuli (14 gp). Golden yellow topaz (1300 gp). Deep blue spinel (1300 gp). Silver pearl (100 gp). Chrysoprase (30 gp). Citrine (30 gp). 1 Major magic item.


Social Check DCs


Arannis Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a violet collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is golden and very short. He has amber eyes and a violet hat with a tan feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a slaver, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Miner.

Motivation: A deep hatred of goblins; and he is unsatisfied with his job

Flaws: Antagonistic, Lazy. Bonds: Mentor, Job, Enemies. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arannis Gentry, Male Half-Elf Druid 1
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp.


Social Check DCs


Jebeddo Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Fearful. Bonds: Mentor, Military. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Jebeddo Horcusporcus, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 18 (+4)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 600 gp. Jet (140 gp). Aquamarine (300 gp). Red spinel (140 gp). Black pearl (300 gp). 1 Smokesticks. 1 Thunderstones.


Social Check DCs


Melech Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Junk Dealer. He has a moderate pudge and is not very fit. His silver hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich southern family. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and expand his business

Flaws: Antagonistic. Bonds: Job, Attractive, Military, Rich. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Melech Wisdom, Male Tiefling Wizard 7
Medium (6'3") Tiefling, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)13 (+1) 18 (+4)17 (+3)
Skills Deception +6, Stealth +1
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 30 pp. Black pearl (600 gp). Pink pearl (100 gp).


Social Check DCs


Williamina Whitby, Female Human [Permalink]

Personal [hide]

Description: An older woman who is wearing colorful clothing, dressed as a Slave Trader, she is not a threatening figure. Her hair, while still mostly silver, has prominent grey streaks. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is irascible and easily irritated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Flaws: Antagonistic, Fearful. Bonds: Criminal record, Family. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Williamina Whitby, Female Human Monk 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs

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