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Advanced [show]


Frouse Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue leather gloves, a blue jacket, and tight pants. His auburn hair is cut short. He has green eyes and a blue hat with a black feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.

History: Born in the east his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frouse took refuge in the ruined castle and found the beat up sai and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Selfish. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Frouse Miggledy, Male Gnome Wizard 14
Small (3'3") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 102 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 20 (+5)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 5000 gp. Blue quartz (13 gp). Hematite (13 gp). Carnelian (80 gp). Tourmaline (140 gp). Jasper (80 gp). Rhodochrosite (13 gp). Rose (80 gp). Red spinel (140 gp). Jade (140 gp). Pink pearl (140 gp). Amethyst (140 gp). Iolite (80 gp). Blue sapphire (600 gp). 1 Minor magic item.


Social Check DCs


Koeth Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a black scarf. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised in a white middle class family as the only child. Koeth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and his spouse's relatives view him with great suspicion

Flaws: Mundane. Bonds: Attractive, Family, Nature, Enemies. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Koeth Mellerelel, Male Elf Fighter 1
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. Tourmaline (150 gp).


Social Check DCs


Damaia Abstract, Female Tiefling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is frequently practicing swordplay.

History: She was raised by priests from a young age. When Damaia reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Bonds: Attractive, Military, Religious, Mentor. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Damaia Abstract, Female Tiefling Cleric 12
Medium (5'1") Tiefling, Neutral Evil (CR 12)
Armor Class 11
Hit Points 67 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 9 (-1)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. A small bag of saffron. (30 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Aura Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports brown clothing, slightly heavier than average wear. His orange fur is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Aura embodies much of what other species detest in the Tabaxis. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. After a long history of fighting, Aura and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Justice, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Aura Running, Male Tabaxi Monk 8
Medium (6'7") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Intimidation +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp. Silver pearl (110 gp). Malachite (4 gp). Moss agate (4 gp). Sard (30 gp). Deep blue spinel (1100 gp).


Social Check DCs


Taklinn Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is long and unkept. He has amber eyes.

Personality: He dislikes all the random violence that takes place in the south. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of southern immigrants he idolized his mother. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Taklinn Holderhek, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)6 (-2) 15 (+2)11 (+0)
Skills Animal Handling +4, History +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1700 sp. 1 Masterwork Common Melee.


Social Check DCs

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