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Tatyan Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her crest is cut close to her head. Her eyes are likewise gold.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Ploughman, who enjoyed hunting, Tatyan was taken on many hunting expeditions. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it; and she is terrified, and will act out of fear

Ideals: Athletic, Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Tatyan Qyxpahrgh, Female Dragonborn Rogue 5
Medium (6'6") Dragonborn, Lawful Good (CR 5)
Armor Class 7
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Athletics +6
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +6

Possessions: 700 gp. Jade (70 gp). Obsidian (8 gp).


Social Check DCs


Ida Wentworth, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her warhammer. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has gray eyes and a grey hat with a green feather.

Personality: She has a massive crush on the younger sibling of the Bather who has hired her part-time. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to loving parents in a slum to the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's attracted to the PC; and she would like to get married and retire

Ideals: Artistic. Bonds: Has a crush, Poor, Attractive. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ida Wentworth, Female Human Commoner 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Athletics +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp. Deep blue spinel (300 gp).


Social Check DCs


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a lot of dark rich colors, with gold accents. She has wavy white fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is overprotective of those who hire her services. She invites people to come help in her community garden.

History: Trail was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.

Motivation: To clean up the streets; and to protect her home

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor, Guardian. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Trail In the Wind, Female Tabaxi Ranger 13
Medium (4'7") Tabaxi, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 112 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)15 (+2) 17 (+3)14 (+2)
Skills Animal Handling +7, Deception +6
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uadjit Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. She is bristling with hidden weapons, mostly sais and nunchakus. She sports a flattop crest cut. Her eyes, though not visible through her cowl, are red.

Personality: She is overprotective of those who hire her services. She is able to make almost anything out of random pieces of junk.

History: The child of a Crown-heir, who enjoyed hunting, Uadjit was taken on many hunting expeditions. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was granted divine powers by her dying sister.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has decided she is irredeemable

Ideals: Gifted. Bonds: Criminal record, Guardian, Nature, Debt. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Uadjit Pfaphnyrennish, Female Dragonborn Warrior 4
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)13 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Uraim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His blonde hair is cut short. His eyes, though not visible through his cowl, are hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Uraim hails from a village terrorized by gnolls. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wishes to resurrect an old love.

Bonds: Attractive, Adventurer, In love, Enemies, Nature. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Uraim Thrahak, Male Dwarf Monk 10
Medium (4'4") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)18 (+4) 8 (-1)14 (+2)
Skills Investigation +8, Medicine +3
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Terran, Halfling, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2300 gp. Zircon (50 gp).


Social Check DCs

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