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Advanced [show]


Nykkan Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. His crest, while still mostly green, has prominent grey streaks. His gold eyes dart from person to person.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Energy wise he seems alert and responsive.

History: Nykkan was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Barkeep.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Nykkan Delmirev, Male Dragonborn Expert 3
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)15 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Taklinn Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His chestnut hair is still thick. His violet eyes peer out from beneath his Stetson brown hat.

Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small desert village. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear

Ideals: Opinionated, Impeccable. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Taklinn Torevir, Male Dwarf Barbarian 5
Medium (4'5") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Torinn Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His crest is cut close to his head. His eyes are a pleasant red.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Torinn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He is terrified, and will act out of fear; and to reunite with his old friends

Flaws: Fearful. Bonds: Enemies, Adventurer, Poor, In love. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Torinn Chumbyxirinnish, Male Dragonborn Ranger 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 10 (+0)18 (+4)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common, Druidic, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Faral Iranapha, Female Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western woman dresses well, typically a more casual-formal manner. Her tied-back hair is silver. She is baby faced.

Personality: Abrasive and pushy, she has a hard time making friends. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born in the west. A few years later when the north was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Faral Iranapha, Female Elf Barbarian 9
Medium (5'2") Elf, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 72 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills Medicine +2, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Giant
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 9000 sp.


Social Check DCs


Mary Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her grey robe. Her red hair is matted, messy, and big. Her eyes, though not visible through her cowl, are amber.

Personality: Aggressive, abrasive, and angry, Mary embodies much of what other species detest in the Humans. She is an amazing painter.

History: She was born blind and as such lacked many opportunities for work. She found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Mary Birkenhead, Female Human Cleric 6
Medium (4'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 18 (+4)7 (-2)
Skills Acrobatics +2, Insight +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 500 gp. Hematite (11 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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