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Advanced [show]


Makaria Idea, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is wearing a perfectly clean shirt and pair of pants. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying silver hair a little too much giving a sharp silver color. Her fair skin shows little sign of her aristocratic breeding.

Personality: A skeptical and narcissistic woman, Makaria's first love is herself. Her second love is also herself. She is obsessed with a lost civilization.

History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Makaria took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is greedy; and nothing but the best is good enough for her

Ideals: Impeccable, Gifted. Bonds: Attractive, Slave, Adventurer, Rich. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Makaria Idea, Female Tiefling Sorcerer 3
Medium (4'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 11 (+0)19 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs


Menny Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her blonde hair in a pixie cut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is happy with her job as a Mayor. She turns her eye from what people do, preferring to live and let live. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a Cartwright, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern.

Ideals: Justice. Bonds: Poor, Attractive, Job. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Menny Pilwicken, Female Gnome Monk 5
Small (3'4") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Merla High-hill, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a red coat over a grey low-cut shirt, and a Stetson hat upon her head. She wears her hair in dreadlocks. This amber eyed southerner is not easily forgotten.

Personality: She hates giants. She views them as having robbed her home of its proper glory. Merla enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Merla hails from a village terrorized by giants. When money was particularly tight she was walking through alleys when she overheard a Brewer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Optimist. Flaws: Hedonist. Bonds: Enemies, Poor, Adventurer. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Merla High-hill, Female Halfling Ranger 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 100 gp.


Social Check DCs


Great Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her black fur is braided into rings. She has a dull look in her green eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is frequently practicing swordplay.

History: Great hails from a village terrorized by illithids. Her father was a soldier and died while she was still young. Great was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of illithids

Flaws: Antagonistic, Shy, Insane. Bonds: Military, Enemies. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Great Shoe, Female Tabaxi Warlock 3
Medium (5'5") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (100 gp). 1 Half-Plate. 1 Banded mail. 1 Breastplate.


Social Check DCs


Spring Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'4", this woman is dressed in a clean brown cloak covering her clean studded leather. Her fur is cut close to her head. She is baby faced.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Animals are drawn to her, and she is able to talk to them.

History: She was born into a rich family. Spring abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: Further expansion of business; and money/treasure

Ideals: Opinionated, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Spring Mist, Female Tabaxi Commoner 4
Medium (5'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)17 (+3) 10 (+0)12 (+1)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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