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Advanced [show]


Tarhun Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple brown line shooting up and back down. He has a slight overbite and is overall scrawny. His blue crest is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He exudes charisma. He is a tour de force of persuasion. He is afraid of women and trembles around them

History: Tarhun was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Engraver.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Engraver

Voice: Stutters

Attributes [hide]

Tarhun Shestendeliath, Male Dragonborn Commoner 5
Medium (6'8") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Chalcedony (50 gp). Jade (110 gp). Chrysoprase (50 gp). 1 Minor magic item.


Social Check DCs


Fargrim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. He has moderate length red hair. His ears are large.

Personality: He can speak with the recently deceased. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a slaver, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Fargrim Hammerstone, Male Dwarf Expert 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. 1 Darkwood Buckler.


Social Check DCs


Clerebold Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of death on his torso, and he perpetually has his rapier ready. His red hair is drawn into a tight pony tail with a dagger scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Clerebold Haley, Male Human Monk 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thomas Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His head has been shaved. His face is scarred and worn.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the north, certain he would find work there.

Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Immigrant, Religious, Job. Occupation: Servant

Voice: Sensual and smooth

Attributes [hide]

Thomas Withrethin, Male Half-Elf Cleric 12
Medium (5'11") Half-Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 31 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 18 (+4)15 (+2)
Skills Investigation +5, Survival +8
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654433200

Possessions: An abacus with copper, silver and gold markers (50 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Naal Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large violet mantle and cape that has been intricately interwoven into his grey robe. His white hair is cut short. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of gnolls once and for all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Military, Mentor. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Naal Dumph, Male Half-Elf Wizard 14
Medium (5'2") Half-Elf, True Neutral (CR 14)
Armor Class 12
Hit Points 28 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 12 (+1)18 (+4)
Skills Athletics +7, Persuasion +9
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 5000 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp). Black velvet mask with numerous citrines (120 gp). Old masterpiece painting (600 gp). Jeweled electrum ring (4000 gp). Brass mug with jade inlays (300 gp). A delicate brass dragon egg (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.


Social Check DCs

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