Namfoodle Gummen, Male Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is lengthy and is close to two feet long. He is baby faced.
Personality: He has always had a great fascination with Halfling culture. He feeds upon the attention of others.
History: Namfoodle was born in the north. At a young age he loved to build and create. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and he is greedy
Ideals: Persistence. Flaws: Racist, Fearful. Bonds: Rich, Attractive. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Terran
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1000 gp. Iolite (40 gp). Zircon (40 gp). Violet garnet (1200 gp). Hematite (8 gp). White opal (1500 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Keyleth Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears long strands of amber and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her father raised her in a mountain cabin. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Family, Nature. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp. Rhodochrosite (9 gp).
Mella Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a very tight haircut. This hazel eyed northerner is not easily forgotten.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is lazy, self-centered, vain, and jealous.
History: When she was but 5 years old her parents immigrated from the north. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She left for the north, certain she would find work there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Flaws: Shy, Selfish. Bonds: Attractive, Immigrant, Enemies. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (800 gp). Fire opal pendant on a fine gold chain (800 gp).
Fallond Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.
Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Fearful, Insomniac. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 340 gp.
Charles Stanton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His tied-back hair is white. His amber eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Humans.
History: Charles was raised in a hard working conservative environment. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Blacksmith like his father before him.
Motivation: Halfling compassion; and to be a architect again
Ideals: Passionate. Flaws: Racist, Fearful. Bonds: Job. Occupation: Blacksmith
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 200 gp. Pink pearl (40 gp). Freshwater pearl (13 gp). Azurite (13 gp). Malachite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
