Isabella Livingstone, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart from person to person.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a minor phobia of water and hates getting wet.
History: She was born in the south, but her parents moved at a very young age to the west. Isabella was born on a far southern island where she grew up under the tutelage of her father, an expert Brewer. She got away from her former life and has fallen to alcoholism.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and meet up once more with her childhood friend
Flaws: Shy, Fearful, Addict. Bonds: Immigrant, Adventurer. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 96 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 3000 gp.
Kipper Sympony, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large brown tufts of hair around his ears. This brown eyed easterner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a slaver, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kipper took refuge in the large cave and found the beat up whip and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and wants to raise his children well
Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Mentor, Nature. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Mardred Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she tends to wear a large grey jacket. Her tied-back hair is golden. Her green eyes are passionate and lively.
Personality: She is happy with her job as a Mortician. She turns her eye from what people do, preferring to live and let live. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Shepherd, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mortician work with an outfit from a few towns over. Mortician work suited her well, and with each successful project, she earned more gold and more respect from her peers. She left for the west, certain she would find work there.
Motivation: Sabotage a competitor; and obtaining odd cultural halfling artifacts is her passion
Ideals: Joker. Bonds: Job, Poor, Immigrant, Adventurer. Occupation: Mortician
Voice: Low and grunting
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Abad Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He dresses like a well dressed Painter does. He has styled his chestnut hair well, parting it to the left. This red eyed easterner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and to find somewhere to settle down
Flaws: Emotional, Mundane, Fearful. Bonds: Job, Enemies. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 7)
Armor Class 6
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 3 (-4) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged -1 / 2d8-4, Grapple +5
Possessions: 400 gp.
Ahinar Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she typically wears blue cloth garments or leather armor. Her chestnut hair is slicked back into a classic pompadour. Her amber eyes dart from person to person.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born several months after her mother was called into army service. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To pay off her debts; and she's looking for her big break
Ideals: Optimist. Flaws: Depressed. Bonds: Military, Adventurer, Debt. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
