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NPC Generator

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Advanced [show]


Silent Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown top hat and brown clothes, and a wedding ring on his right hand. His black fur is matted, messy, and big. He has a dull look in his green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: In love, Adventurer, Family. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Silent Wing, Male Tabaxi Monk 3
Medium (5'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 10 (+0)17 (+3)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Great Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is wearing the road beaten gear of a warrior. She keeps her beige fur in a pixie cut. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Marshal, her father struggled to pay the bills. At a young age her father died while driving off some brigands. Her mother being the stubborn sort decided to stay and helped train her in morningstar use. She has set out to sabotage the competition.

Motivation: She feels threatened by others; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Poor, Enemies, Job. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Great Candle, Female Tabaxi Bard 5
Medium (5'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 9
Languages Common, Infernal, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 600 gp.


Social Check DCs


Lorilla Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, she is an attractive figure. She wears rags and sports a simple walking cane. Her brown hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Lorilla will drive conversation. She feeds upon the attention of others.

History: Lorilla was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Lorilla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.

Motivation: She is not mentally stable, and does not behave rationally; and she has passion for adventuring and risk

Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Attractive, Adventurer. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Lorilla Nucklestamp, Female Gnome Rogue 6
Small (3'3") Gnome, Chaotic Good (CR 6)
Armor Class 9
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Athletics +2, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +5

Possessions: 8000 sp.


Social Check DCs


Mardnab Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her hair is chestnut and curly. Her blue eyes lackadaisically let the world flow into them.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her first spouse was a Seamstress, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Since then, she has sought to make the best of life.

Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Joker, Optimist, Artistic. Bonds: Poor, In love, Family. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Mardnab Gummen, Female Gnome Ranger 1
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)14 (+2) 17 (+3)13 (+1)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp. An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Beloril Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His wide-brimmed hat is riddled with cuts and holes. His blue unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Slave. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Beloril Rakankrak, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 14 (+2)8 (-1)
Skills Religion +2, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 160 gp. Amethyst (60 gp). Red spinel (60 gp).


Social Check DCs

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