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Advanced [show]


Nykkan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. He wears his green crest down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.

History: Nykkan hails from a village terrorized by giants. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by giants. Nykkan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Nykkan Wystongjiir, Male Dragonborn Paladin 4
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Hematite (4 gp).


Social Check DCs


Gale In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered violet stockings. He carries with him a set of glaives on his belt, each one with a jet on the hilt. His fur is cut close to his head. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has all his life been fascinated with singing.

History: He was born in the north, but his parents moved at a very young age to the west. He moved from fad to fad and when he turned 15 he discovered singing. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Disciplined, Artistic. Flaws: Addict. Bonds: Immigrant. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Gale In Woods, Male Tabaxi Bard 10
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)15 (+2) 15 (+2)17 (+3)
Skills Intimidation +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 50 pp. Amber (160 gp). Silver pearl (160 gp).


Social Check DCs


Dagger Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears just a pastel suit, and sports empty pouches on his belt. His white fur is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Dagger was born with his mother's beautiful face. Dagger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dagger decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Assassin like his mother before him.

Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Secretive. Bonds: Job, Attractive, Criminal record. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Dagger Thunder, Male Tabaxi Adept 3
Medium (6'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 14 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 5000 cp. 1 Half-Plate.


Social Check DCs


Windy Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and a wedding ring on her left hand. She wears her lavender fur down. Her face is scarred and worn.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. The war was a terrible time for her, and Windy does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. She was taken as a slave by a traveling circus and forced to perform Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Windy never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She loathes her own lifestyle.

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: In love, Military, Slave. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Windy Mirror, Female Tabaxi Commoner 8
Medium (6'5") Tabaxi, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)17 (+3) 12 (+1)16 (+3)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Gale Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown shirt with thin green vertical stripes and white pants. His gray fur is braided into rings. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born at the edge of vast desert. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Bonds: Attractive, Family, Nature, Criminal record. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Gale Fang, Male Tabaxi Rogue 10
Medium (6'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 27 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)8 (-1) 17 (+3)15 (+2)
Skills Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 900 gp. Amethyst (130 gp). Obsidian (14 gp). Coral (130 gp). Red spinel (130 gp). Tourmaline (130 gp). Rhodochrosite (14 gp). Tiger eye turquoise (14 gp). Freshwater pearl (14 gp).


Social Check DCs

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