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Beloril Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a grey poncho over his likewise colored trousers and shirt. He has silver hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Beloril grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beloril. After a long history of fighting, Beloril and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Beloril Goblinbane, Male Dwarf Druid 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 330 gp.


Social Check DCs


Ulfgar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large grey mantle and cape that has been intricately interwoven into his tan robe. His long brown hair is drawn into a two foot long braid. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Actor, who enjoyed hunting, Ulfgar was taken on many hunting expeditions. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Nature, Family, Enemies. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ulfgar Eversharp, Male Dwarf Adept 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 7 (-2)5 (-3)
Skills Intimidation -1, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gardain Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a grey and black handkerchief worn on his left side. With a patchy black beard and wild black hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.

History: He was born in the east, but his parents moved at a very young age to the south. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Priest like his father before him.

Motivation: To end his boredom; and balancing his hectic life and new priest responsibilities is difficult

Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Immigrant, Attractive, Job. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Gardain Deepdelver, Male Dwarf Warlock 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 280 gp.


Social Check DCs


Five Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears suspenders and pastel workpants. Her shirt is blue, and she wears a heavy pastel leather apron most of the time. Her cinnamon fur is knotted and matted. She wears large thick round spectacles.

Personality: Stoic and calm, she prefers to meditate than take action. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. A few years later when the north was not economically sound they moved to her current location. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Disciplined. Bonds: Immigrant, Family, Religious, Enemies. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Five Timber, Female Tabaxi Cleric 4
Medium (5'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Dimble Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His chestnut hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur, Joker. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Dimble Quillsharpener, Male Gnome Commoner 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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