Aura In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He keeps his long red fur kept up in a rat tail. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Aura was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Aura's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and meet up once more with his childhood friend
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 4000 gp. Large well-done wool tapestry (200 gp). Embroidered and bejeweled glove (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). 1 Minor magic item.
Pushkrimp Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear ponchos typically of a light white in addition to tight pants. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 9)
Armor Class 11
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 100000 cp. Citrine (50 gp). Smoky quartz (50 gp). Jade (60 gp). Onyx (50 gp). Red-brown spinel (60 gp). Alexandrite (1600 gp). Star rose quartz (50 gp). Amethyst (60 gp). 1 Minor magic item.
Skirt Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His black fur is thinning but still full. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his sister before him, after school he went straight into learning to become a Architect. He then took over the family business and is one of the better Architect for hire.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1000 gp. Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.
Lezre Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is well dressed, constantly wearing a white suit, black shirt, and white tie. Her black hair is well kept. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.
History: Born to a poor family in the city she treasured whatever gifts she got. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Fortune-teller.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family; and to be a cartwright again
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
Nim Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and pastel pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is long and unkept. He has gleaming, smiling amber eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born a particularly ugly child, much to the horror of his parents. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world.
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Dwarven, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp.
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