Falkrunn Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a weathered and beat up set of banded mail beneath an oversized brown coat. She is tall, broad shouldered and powerfully built. Her golden hair is wavy and long. She wears a mask on her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 7 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: Freshwater pearl (6 gp). Coral (90 gp).
Shanairla Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is very quiet and rarely speaks above a whisper. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Shanairla was born in the east. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has set out to sabotage the competition.
Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Persistence. Flaws: Insane, Shy, Hedonist. Bonds: Attractive. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1700 sp. Peridot (50 gp). Rhodochrosite (4 gp). Aquamarine (700 gp).
Enna Berevan, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in blue turtlenecks beneath a red coat with brown slacks. Her golden hair is lengthy. She wears a mask on her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 15th year, her parents were killed by a orcs raid, leaving Enna alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike her way of doing things and want revenge; and balancing her hectic life and new shoemaker responsibilities is difficult
Ideals: Persistence. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Sybil Bradford, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She wears a simple grey robe with brown stripes complete with hood. She has a long black ponytail with little hanging trinkets. This hazel eyed southerner is not easily forgotten.
Personality: She is a Barkeep first and foremost. She believes firmly that knowledge should be universal. She is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their daughter. She worked as a Barkeep, and she later adopted a second daughter.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Gifted. Bonds: Job, Religious, Family, Rich. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Nija Luck, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears black trousers with brown and tan striped suspenders. She wears various colorful collared shirts. Her white hair is knotted and matted. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is calm most of the time but flees social interaction. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born at the edge of vast mountains. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is compelled to act according to her religious beliefs; and retire the richest woman in the north
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Nature, Religious. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
