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NPC Generator

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Advanced [show]


Randal Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow Stetson hat and yellow clothes. He has a penchant for wearing a ring with an oversized amber on his right hand. He has a silver handlebar mustache and slicked back silver hair. His eyes are hazel and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Jeweler business at a young age. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Job, Immigrant. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Iranapha, Male Half-Elf Monk 3
Medium (4'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Diggory Woods, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. Diggory was born on a far southern desert where he grew up under the tutelage of his father, an expert Map Maker. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Diggory Woods, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 16 (+3)12 (+1) 18 (+4)10 (+0)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 9000 cp.


Social Check DCs


Fragrant Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a green low-cut shirt, and a Stetson hat upon his head. His long brown fur is drawn into a two foot long braid. His eyes are likewise green.

Personality: Fragrant is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He became a Guard soon after.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Flaws: Depressed, Impulsive. Bonds: Nature, Job, In love. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Fragrant Shore, Male Tabaxi Druid 8
Medium (5'5") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +3, Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp. Banded agate (5 gp). Star rose quartz (70 gp). Obsidian (5 gp). Golden yellow topaz (300 gp).


Social Check DCs


Burto Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'1" and very much looks the part of a Assassin. His right hand appears badly burned and disfigured. He has shaved his head bald. He has green eyes.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Addict, Impulsive. Bonds: Job, Mentor. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Burto Wiseacre, Male Halfling Druid 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)16 (+3) 14 (+2)9 (-1)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Celestial, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 3000 sp.


Social Check DCs


Gerbo Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan tunic with blue highlights, and long black pants that bunch up around his shoes. He is physically well-built. His hair is red, silky, and of moderate length. His eyes are a pleasant blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north his family was never financially stable. In his 14th year, his parents were killed by a dire rats raid, leaving Gerbo alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Attractive, Immigrant, Poor, Enemies, Job. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Gerbo Musgraben, Male Gnome Commoner 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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