Mijira Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her white crest is knotted and matted. She has red eyes.
Personality: She is irascible and easily irritated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Mijira was born on a far southern forest where she grew up under the tutelage of her father, an expert Sailor. She left for the south, certain she would find work there.
Motivation: Wants to work out more often; and she is greedy
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 5 (-3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp.
Blossom Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she likes to wear ponchos typically of a light red in addition to tight pants. She wears her white hair up. She wears round tiny glasses practically rammed into her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a small toy that she constantly fidgets with.
History: She comes from a rich western family. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she uses money and sex appeal to get what she needs
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Rich, Criminal record. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 1000 gp. Deep green spinel (60 gp). Black opal (1500 gp).
Dustin Tickle, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears professional attire. His hair is auburn and curly. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dustin took refuge in the large cave and found the beat up nunchaku and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Greedy. Bonds: Attractive, Nature. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gillyd Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a faded coat and loose pants complete with deerstalker hat. Her black hair is well kept. Her eyes, though not visible through her cowl, are green.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Gillyd was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a mercenary and was forced into it by her family
Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Family. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 4 (-3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 5000 cp.
Vassago Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His purple hair is braided into rings. His eyes are gold and beady.
Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.
History: He was born several months after his father was called into army service. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Military, Nature. Occupation: Fortune-teller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 110 pp.
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