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NPC Generator

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Advanced [show]


Herleva Astley, Female Human [Permalink]

Personal [hide]

Description: She wears grey leather gloves, a grey jacket, and tight pants. She carries with her a set of spears on her belt, each one with a jet on the hilt. She has slicked back auburn hair. Her face is scarred and worn.

Personality: Calm and collected, she is a well trained Bellfounder. She can't help but pocket interesting objects she comes across

History: Herleva was born in the west. At a young age she loved to build and create. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Herleva Astley, Female Human Monk 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4

Possessions: 1 Banded mail.


Social Check DCs


Emerald Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. Her fur is greying and her face has many wrinkles. Her eyes are amber.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in a small village she learned the ways of the warrior from her mother. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.

Motivation: To unite with her sister; and she's attracted to the pc

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Family, Has a crush. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Emerald Paws, Female Tabaxi Warlock 4
Medium (5'4") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 48000 sp.


Social Check DCs


Gale Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a grey scarf. His red fur is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He got into the Crown-heir business at a young age. Gale abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult.

Ideals: Optimist. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Crown-heir

Voice: Laughs frequently while speaking

Attributes [hide]

Gale Treat, Male Tabaxi Ranger 4
Medium (5'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)7 (-2) 13 (+1)13 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. A silver and pearl hairclip (40 gp). 1 Minor magic item.


Social Check DCs


Vanuath Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has shaved his head bald. He has gleaming, smiling blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast desert. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Nature, Rich, Criminal record. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Vanuath Ethanasath, Male Elf Druid 11
Medium (5'0") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 43 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Athletics +6, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 800 gp. Brown-green garnet (70 gp).


Social Check DCs


Umpen Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is black. His eyes are likewise brown.

Personality: He is irascible and easily irritated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Umpen was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Umpen's father didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and to settle down with his crush

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Military. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Umpen Wildwander, Male Gnome Wizard 5
Small (3'6") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)14 (+2) 9 (-1)11 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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