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Advanced [show]


Quelenna Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a feathered hat to cover her moderate length brown hair. Her face is covered beneath a completely black helmet.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Quelenna grew up listening to her mother's many stories. Quelenna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Elven artifacts is her passion.

Ideals: Athletic, Joker, Logical. Bonds: Adventurer. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Quelenna Amakiir, Female Elf Warrior 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)13 (+1) 8 (-1)14 (+2)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. White pearl (80 gp).


Social Check DCs


Azza Pride, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tight fitting green shirt and pants. Her silver hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.

Personality: She is business-like. She takes instructions and follows them to the letter. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and money/treasure

Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Tailor

Voice: Speaks with back of mouth

Attributes [hide]

Azza Pride, Female Tiefling Cleric 5
Medium (6'2") Tiefling, Neutral Evil (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 7 (-2)16 (+3)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Callie Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in a clean white cloak covering her clean studded leather. Her skin is fair and her fingers are delicate and long. Her silver hair is lengthy. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Callie enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Flaws: Antagonistic, Hedonist. Bonds: Military, Rich, Adventurer. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Callie Wildcloak, Female Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1300 sp. 1 Buckler.


Social Check DCs


Joan Harley, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries with her a set of daggers, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her white hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She invites people to come help in her community garden.

History: Joan hails from a village terrorized by giants. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Fighting, Joker, Philantrophist. Flaws: Insane. Bonds: Enemies. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Joan Harley, Female Human Adept 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Bloodstone (40 gp). 1 Thunderstones.


Social Check DCs


Mogg Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear white clothing when he does not wear armor. With bright red hair and a scraggly beard. His violet eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Mogg lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: An old rival family wants him found; and he has comitted a past crime that haunts him to this day

Ideals: Logical, Justice. Flaws: Secretive. Bonds: Family, Criminal record. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

Mogg Langley, Male Half-Orc Expert 13
Medium (6'2") Half-Orc, True Neutral (CR 13)
Armor Class 11
Hit Points 69 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 4 (-3)9 (-1)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Orc, Aquan, Druidic
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 500 pp. Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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