Ar-Kaius Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Cook does. He is muscular with a powerful set of arms. He has done his best to style his chestnut hair to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Cook like his mother before him.
Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Addict. Bonds: Job, Military, Mentor. Occupation: Cook
Voice: Raspy
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp. Alexandrite (300 gp). Violet garnet (300 gp).
Vilberg Stansfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. His auburn hair is lengthy and is close to two feet long. He has hazel eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a brothel owner, Vilberg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, his parents were killed by a drow raid, leaving Vilberg alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants revenge against drow
Ideals: Professionalism. Flaws: Antagonistic, Greedy. Bonds: Mentor, Enemies. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 58 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Chalcedony (60 gp). Jade (90 gp). Deep green spinel (90 gp). Blue star sapphire (1200 gp). Red-brown spinel (90 gp). Rhodochrosite (7 gp). Alexandrite (700 gp). Moss agate (7 gp). Tourmaline (90 gp). Silver pearl (90 gp).
Hugh Wheatley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His hair, while still mostly silver, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a slaver, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He got away from his former life and has fallen to alcoholism.
Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to elven people
Ideals: Impeccable. Flaws: Addict, Greedy, Racist. Bonds: Mentor. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Fivin Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He sports violet clothing, slightly heavier than average wear. His hair is golden, silky, and of moderate length. His eyes, though not visible through his cowl, are green.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Flaws: Insomniac, Fearful. Bonds: Attractive, Job, Slave. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 15)
Armor Class 13
Hit Points 109 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Sylvan, Ignan, Orc
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 8000 gp. Carnelian (30 gp). Aquamarine (700 gp). Red spinel (40 gp). Hematite (6 gp). Aquamarine (700 gp). Amber (40 gp). Freshwater pearl (6 gp). Amethyst (40 gp). Red garnet (40 gp). Red spinel (40 gp). Tiger eye turquoise (6 gp). Freshwater pearl (6 gp). 1 Medium magic item.
Hadarai Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of luck around his neck, and a dagger on his belt. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast forest. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and a strong sense of loyalty to halfling people
Ideals: Fighting, Athletic, Logical. Flaws: Racist, Fearful. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 2000 cp. Tiger eye turquoise (6 gp).
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