Nazdûg Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black shirt with thin grey vertical stripes and white pants. His silver hair is singed and shortened. He has brown eyes and a black hat with a grey feather.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a wizard, Nazdûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 24000 cp.
Euron Delight, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. He carries a battered dagger and tarnished glaive as well. His chestnut hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady red eyes.
Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Euron studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Euron fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kithri Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a hunchback. Her hair, while still mostly blonde, has prominent grey streaks. Her eyes are green.
Personality: Cocky and sure of herself, she believes she is the best Cartwright born in the past three hundred years. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Kithri was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Kithri's mother didn't care for her much, and the feeling was mutual. She has drifted from career to career and currently works as a Cartwright.
Motivation: She is wracked by social anxiety; and expand her business
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Enemies, Religious. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 59 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 6000 sp. Violet garnet (1300 gp). Tiger eye turquoise (16 gp). Hematite (16 gp). Zircon (50 gp). Brown-green garnet (40 gp). Golden yellow topaz (1300 gp).
Mishann Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears black trousers with white and brown striped suspenders. She wears various colorful collared shirts. Her green crest is kept up in a ponytail inside a deerstalker hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Locksmith business at a young age. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mishann took refuge in the large cave and found the beat up morningstar and armor she uses now. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: In love, Job, Nature. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Celestial, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Dalaba Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'6" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear blue tank tops with green skirt. She is bald on top and has large brown tufts of hair around her ears. She wears an eyepatch.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a pair of adventurers, Dalaba grew up listening to her father's many stories. A freak accident while working with her Scribe father left her crippled. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion.
Ideals: Disciplined, Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Blue quartz (16 gp). Moonstone (70 gp). Brown-green garnet (70 gp). Chalcedony (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!