Nemeia Merit, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'10". She is wearing the road beaten gear of a warrior, and her gloved hand is found clutching a quarterstaff. She keeps her brown hair in a flapper bob. Her fierce gold eyes like to dwell on things.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal painting training, and achieved minor success. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nemeia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and she has money and likes to spend it
Ideals: Fighting, Optimist, Philantrophist, Artistic. Flaws: Insomniac. Bonds: Rich. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 500 gp. Violet garnet (900 gp). Jet (100 gp). Fiery yellow corundum (900 gp). Golden yellow topaz (900 gp).
Marastyr Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has styled her brown hair well, parting it to the left. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Marastyr enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: The child of western immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Addict, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Terran, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1100 gp. Banded agate (13 gp). Amber (80 gp). Golden yellow topaz (900 gp). Moonstone (40 gp). Red garnet (80 gp). 1 Minor magic item.
Millicent Winterbourne, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 4'7". She wears a lot of dark rich colors, with gold accents, and her gloved hand is found clutching a quarterstaff. She has brown hair. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Millicent was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Millicent's father didn't care for her much, and the feeling was mutual. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 54 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Auran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Zircon (70 gp). Hematite (11 gp).
Balifra Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her brown hair is heavily combed to the left. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She snorts whenever she laughs or is feeling confident. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: The child of a Cook, who enjoyed hunting, Balifra was taken on many hunting expeditions. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is content; and doesn't want to be a adventurer and was forced into it by her family
Flaws: Impulsive, Mundane. Bonds: Nature, Family. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Half-Plate.
Warryn Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple red line shooting up and back down. He has a very tight haircut. His fierce amber eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Spice Merchant business at a young age. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 9 years.
Motivation: To reunite with his absent mother; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Family, Job, Slave. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 20 (+5) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
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