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NPC Generator

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Advanced [show]


Anbera Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a brown costume with the symbols of the four houses of cards on her torso. Her golden hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Anbera was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Through the years after Anbera was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Anbera's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Anbera Thrahak, Female Dwarf Commoner 11
Medium (3'9") Dwarf, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 73 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple +6

Possessions: 3100 gp. Black pearl (300 gp). Alexandrite (300 gp). Black pearl (300 gp). Alexandrite (300 gp). Red spinel (160 gp). Zircon (60 gp). Black pearl (300 gp). Moonstone (60 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He keeps his red hair in a flapper bob. His eyes, though not visible through his cowl, are white.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a brothel owner, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Artistic. Flaws: Greedy, Impulsive. Bonds: Attractive, Poor, Mentor. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Raam Bedlam, Male Tiefling Warrior 7
Medium (5'7") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Cornish, Female Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, she is an attractive figure. She has a large grey mantle and cape that has been intricately interwoven into her blue robe. Her black hair is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She is witty, but her monotone delivery comes off as unnerving She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: She has passion for adventuring and risk.

Ideals: Joker, Gifted. Bonds: Attractive, Military, Adventurer. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Heather Cornish, Female Human Rogue 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)7 (-2) 14 (+2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Veit Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown armored body suit, with a simple black line shooting up and back down. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Veit has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Flaws: Antagonistic, Shy, Disease. Bonds: Rich. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Veit Aranore, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 18 (+4)14 (+2)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Arumawann Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Arumawann was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants to get laid

Flaws: Antagonistic, Secretive, PTSD. Bonds: Attractive, Poor. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Arumawann Munggen, Male Gnome Adept 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 8 (-1)3 (-4)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Red spinel (110 gp). 1 Banded mail.


Social Check DCs

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