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NPC Generator

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Advanced [show]


Margery Churchill, Female Human [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and is renowned for her bright grey dresses and hats. Her skin is also unnaturally pale. Her auburn hair is knotted and matted. She wears a mask on her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Margery's homeland. Margery decided to take the middle way and become a bodyguard. She left for the west, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Optimist, Fighting. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Margery Churchill, Female Human Rogue 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Finellen Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear brown clothing when she does not wear armor. She has moderate length white hair. She has a dull look in her hazel eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's in love; and she's attracted to the pc

Ideals: Athletic, Philantrophist, Gifted, Artistic, Justice. Bonds: Has a crush. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Finellen Torunn, Female Dwarf Aristocrat 3
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jelenneth Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is renowned for her bright violet dresses and hats. She wears her white hair up. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is calm most of the time but flees social interaction. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. During her travels, Jelenneth and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jelenneth discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Jelenneth fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Addict, Shy, Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Jelenneth Qualanthri, Female Half-Elf Cleric 14
Medium (5'4") Half-Elf, Lawful Evil (CR 14)
Armor Class 13
Hit Points 102 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +9 / 4d6+4, Ranged +8 / 4d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 1000 gp. Deep blue spinel (1500 gp). Black pearl (1500 gp). Iolite (70 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Bloodstone (70 gp). Black star sapphire (900 gp). Star ruby (900 gp). Brown-green garnet (130 gp). Red garnet (130 gp). Bloodstone (70 gp).


Social Check DCs


Shamash Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His long silver crest is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Flattery will make him almost putty in your hands.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against orcs.

Ideals: Logical. Flaws: Selfish. Bonds: Attractive, Enemies, Military. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Shamash Mystan, Male Dragonborn Warrior 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dayereth Selevarun, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue cloak and cross-gartered tan stockings. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dayereth is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Justice. Flaws: Disease, PTSD. Bonds: Military. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Dayereth Selevarun, Male Elf Barbarian 4
Medium (4'7") Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp.


Social Check DCs

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