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Advanced [show]


Oriel Myerscough, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'0" has a big stupid grin on her face most of the time. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. Her brown hair is slicked back into a classic pompadour. She wears a mask on her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bricklayer. She has achieved small success as a Bricklayer.

Motivation: To be a Beggar again; and she has passion for adventuring and risk

Ideals: Opinionated. Bonds: Rich, Job, Adventurer. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Oriel Myerscough, Female Human Aristocrat 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Mamnen Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long white hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing painting.

History: When he was but 8 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Artistic. Bonds: Rich, Criminal record, Immigrant. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Mamnen Decorum, Male Tiefling Adept 3
Medium (5'2") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 7 (-2)13 (+1)
Skills Insight +0, Intimidation +3
Senses Passive Perception 8
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on her belt. Her white hair is greasy and uncared for. Her thin eyebrows rest above her beady green eyes.

Personality: Her tongue was cut out and she uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Sannl has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her religion dominates her actions; and retire the richest woman in the north

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Sannl Aranore, Female Dwarf Cleric 12
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 127 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 21 (+5)13 (+1) 12 (+1)11 (+0)
Skills Nature +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 300 pp. Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. He has gleaming, smiling blue eyes.

Personality: Calm and collected, he is a well trained Assassin. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Kipper was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kipper grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kipper. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Extrovert. Bonds: Job, Poor, Criminal record. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Kipper Waggletop, Male Gnome Commoner 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Heian Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: Born in the east to a Armorer, Heian learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Persistence, Logical. Bonds: Job, In love, Enemies. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Heian Casilltenirra, Male Elf Rogue 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)17 (+3) 10 (+0)15 (+2)
Skills History +5, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Sylvan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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