Ribbles Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His white hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Nature, Rich. Occupation: Spy
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 18 (+4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Gnoll, Abyssal, Aquan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp.
Decarabia Cryptic, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 6'0". She wears a worn and beaten armor. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily eccentric. When she's not drinking or sleeping the drinks off, she's doing singing.
History: The child of southern immigrants she idolized her father. Because her father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by brigands. Decarabia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: She is terrified, and will act out of fear; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Artistic. Flaws: Insane, Fearful. Bonds: Immigrant, Enemies. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 123 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Gold music box (2000 gp). Fire opal pendant on a fine gold chain (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cask Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She is muscular with a powerful set of arms. Her Stetson hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Sold as a small child to a wizard, Cask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Secretive. Bonds: Mentor. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp.
Caelynn Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She is physically well-built. Her moppish auburn hair is in a traditional bowl cut. Her violet eyes dart from person to person.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born to a Healer, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barkeep work with an outfit from a few towns over. Barkeep work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Barkeep like her mother before her.
Motivation: Nothing but the best is good enough for her; and to unite with her sister
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 23 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Draconic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
Possessions: 1200 gp. 1 Minor magic item.
Bilga Everleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy golden hair. Her eyes are amber and catlike.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and retire the richest woman in the north
Ideals: Joker, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!