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Advanced [show]


Umpen Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Map Maker. He has a moderate pudge and is not very fit. His hair is long and red with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He has green eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: Umpen was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: Further expansion of business.

Ideals: Professionalism. Flaws: Mundane. Bonds: Job, Attractive. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Umpen Folkor, Male Gnome Aristocrat 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Tippletoe Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a tan tunic with black highlights, and long violet pants that bunch up around her shoes. With wild brown hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Her job bores her to no end. She has decided to make it more interesting.

History: She got into the Guard business at a young age. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and further expansion of business

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tippletoe Fiddlefen, Female Gnome Ranger 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs


Orryn Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His red hair is unkempt and raggedy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Orryn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor, In love. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Orryn Nackle, Male Gnome Wizard 8
Small (3'6") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 42 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gûnd Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His silver hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: He has always had a great fascination with Gnomish culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Gnomish people; and he loathes his own lifestyle

Flaws: Racist, Shy, Depressed. Bonds: Attractive, Poor. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Gûnd Stanton, Male Half-Orc Barbarian 1
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: Banded agate (15 gp).


Social Check DCs


Two Llamas Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears silk and lounges about seductively. Her red fur has been sun bleached extensively. Her hazel eyes are slightly larger than normal.

Personality: Stoic and calm, she prefers to meditate than take action. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Two Llamas took refuge in the large cave and found the beat up sickle and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To end her boredom; and wants her loneliness to end

Ideals: Disciplined, Justice. Bonds: Attractive, Nature. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Two Llamas Thunder, Female Tabaxi Ranger 2
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp. Smoky quartz (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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