Gale On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His white fur is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: Gale hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He cannot resist a sob story and will often dote over anyone who has one.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his dancing dream.
Motivation: An old rival family wants him found.
Ideals: Artistic, Philantrophist. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: White pearl (60 gp). Deep green spinel (60 gp). Rhodochrosite (13 gp). 1 Half-Plate.
Ishgha Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'3" northern man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He has moderate length golden hair. His violet eyes peer out from beneath his wide-brimmed black hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ishgha abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he's looking for his big break
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 41 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 7000 sp. Tourmaline (140 gp). Peridot (80 gp). Lapis lazuli (7 gp).
Gimûb Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a large white jacket. He wears his white hair up in a very large beehive style do. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gimûb was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Disease. Bonds: Military, Poor, Adventurer, Religious. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pyntle Pingun, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is generally shirtless and showing off her tattooed chest. Her clothes are grease stained in places. Her auburn hair is cut short with large spiked bangs in the front. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, she is a well trained Unemployed. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Pyntle was born the youngest of three triplets. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Unemployed for the past few years.
Motivation: Dwarven compassion; and an old rival family wants her found
Flaws: Racist. Bonds: Poor, Immigrant, Job, Adventurer, Family. Occupation: Unemployed
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 20 (+5) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. Jet (110 gp). Red garnet (110 gp). Hematite (9 gp). 1 Banded mail.
Akra Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a black coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has copper crest. Her gold eyes have a joyful gleam in them most of the time.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised by priests from a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to travel the world and help people.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Philantrophist. Bonds: Attractive, Religious, Mentor. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Elven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 120 gp.
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