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NPC Generator

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Advanced [show]


Jo Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries a battered dagger and tarnished trident as well. Her hair is cut close to her head. Her ears are large.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is harsh and unforgiving.

History: Sold as a small child to a brothel owner, Jo was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Ugly, Emotional, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Jo Wildcloak, Female Halfling Paladin 9
Small (2'8") Halfling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 89 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Terran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 8000 sp. Banded agate (12 gp). Jet (160 gp). Azurite (12 gp). Malachite (12 gp). Carnelian (40 gp). Obsidian (12 gp). Jet (160 gp). Banded agate (12 gp). 1 Minor magic item.


Social Check DCs


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. His fur is brown and curly. He has blue eyes and a brown hat with a pastel feather.

Personality: Flame wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: Flame lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the west, certain he would find work there.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Disciplined. Flaws: Shy, PTSD. Bonds: Immigrant, Family. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Flame Candle, Male Tabaxi Wizard 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 1800 gp. Lapis lazuli (9 gp). Red garnet (100 gp).


Social Check DCs


Ermina Nash, Female Human [Permalink]

Personal [hide]

Description: This southern woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. With wild brown hair. She wears a mask on her face.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She also is a firm believer in the womanly ideal.

History: She was born in the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and to prove her worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Ermina Nash, Female Human Warlock 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)11 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Sailor. He carries with him a set of flails, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Morgran took refuge in the large cave and found the beat up flail and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Attractive, Nature. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Morgran Dankil, Male Dwarf Monk 8
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 30 pp. Jasper (20 gp). Red spinel (100 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp).


Social Check DCs


Gerald Reed, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a colorful flower in his white hair. His violet unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerald was raised in a hard working conservative environment. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's mother didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Job. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Gerald Reed, Male Human Barbarian 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 51 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)17 (+3) 11 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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