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NPC Generator

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Advanced [show]


Nicor Harm, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black costume with the symbols of his god on his torso. His brown hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Mortician and found it very stressful. He now owns his own business.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Nicor Harm, Male Tiefling Cleric 6
Medium (5'5") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 900 gp.


Social Check DCs


Art Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. He sports a flattop fur cut. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Optimist, Persistence. Bonds: Attractive, Military, Slave, Adventurer. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Art Shore, Male Tabaxi Ranger 1
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)7 (-2) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 800 sp.


Social Check DCs


Armara Blessing, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears green trousers with blue and brown striped suspenders. She wears various colorful collared shirts. Her hair is red, silky, and of moderate length. Her half smiles and red eyes are beguiling and draw you in.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Armara took refuge in the large cave and found the beat up warhammer and armor she uses now. She now mingles about in high society.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Emotional, Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Armara Blessing, Female Tiefling Warrior 8
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Arcana +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Giant, Ignan, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Mella Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her top hat is riddled with cuts and holes. Her blue eyes peer out from beneath her top blue hat.

Personality: While she acts the brute, she is far gentler than she would appear. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born a particularly ugly child, much to the horror of her parents. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Mella Wasanthi, Female Elf Warrior 12
Medium (4'8") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 52 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +6, Stealth +8
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 300 pp. Jeweled gold crown (5000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Sapphire pendant on gold chain (1900 gp). Silver chalice with lapis lazuli gems (70 gp). Silver ewer (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Bradford, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 4'10". She wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. Her long silver hair reaches down to her waist. Her fierce hazel eyes like to dwell on things.

Personality: A skeptical and narcissistic woman, Isabella's first love is herself. Her second love is also herself. Isabella is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was raised in a white middle class family as the only child. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: She wants revenge against brigands; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Mundane. Bonds: Family, Enemies. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Isabella Bradford, Female Human Warlock 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)14 (+2) 8 (-1)13 (+1)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 140 gp.


Social Check DCs

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