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NPC Generator

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Advanced [show]


Tomph Stansfield, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She is wearing a perfectly clean shirt and pair of pants. Her hair, while still mostly golden, has prominent grey streaks. She has several tiny ruby earrings on each ear.

Personality: She likes to make people angry or surprised. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miner arts, while her father instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Tomph Stansfield, Female Half-Orc Barbarian 4
Medium (5'2") Half-Orc, Neutral Good (CR 4)
Armor Class 7
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 600 gp. 3 Thunderstones. 8 Acid flasks. 2 Tanglefoot bags. 4 Alchemist’s fire.


Social Check DCs


Bertram Ashton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Bertram was born on a far southern island where he grew up under the tutelage of his father, an expert Sailor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Ideals: Artistic, Logical. Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Ashton, Male Human Rogue 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 90 gp. Tourmaline (120 gp).


Social Check DCs


Shifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple white line shooting up and back down. He carries with him a set of daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has no fur. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. One day when Shifting was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Shifting was heart-stricken from the event, and his father started working long hours to provde for them. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Addict, Sensitive. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Shifting Candle, Male Tabaxi Cleric 7
Medium (6'7") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 18 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)14 (+2) 10 (+0)13 (+1)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 3000 sp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Deighton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has moderate length red hair. His eyes are a pleasant hazel.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Seamstress, but he was a colossal failure. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: To be a Seamstress again; and to prove his worth to the world

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Kyle Deighton, Male Human Barbarian 2
Medium (5'11") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Alvyn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a tan and green handkerchief worn on his left side. He has no hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born in the north. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Family, Immigrant, Adventurer. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Alvyn Lingenhall, Male Gnome Druid 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 7 (-2)6 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 8
Languages Common, Gnome, Orc, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs

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