Aelar Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich western family. When Aelar reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to raise his children well; and wishes to resurrect an old love
Ideals: Philantrophist. Bonds: Rich, Nature, Military, In love, Family. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 6 (-2) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Celestial, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Chain shirt.
Zog Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Zog grew up listening to his father's many stories. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer. Occupation: Spice Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 5000 sp.
Patrin Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an entirely black suit with green socks and a vest with buckled shoes. He keeps his copper crest in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 30 pp. Carved bone or ivory statuette (10 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dadalan Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat, and he perpetually has his monstrous two handed axe ready. His Stetson hat is riddled with cuts and holes. His eyes are gold and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Logical. Flaws: Ugly, Emotional. Bonds: Criminal record. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 500 gp. Sard (60 gp). Brown diamond (4000 gp). Chalcedony (60 gp). Chalcedony (60 gp). Aquamarine (1200 gp). Iolite (60 gp). Chalcedony (60 gp). Tourmaline (60 gp). 1 Minor magic item.
Millicent Weld, Female Human [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. Her blonde hair is greasy and uncared for. She wears a mask on her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Ploughman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 6 (-2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. Eye agate (14 gp).
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