Edge Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Merchant, and he perpetually has his warhammer ready. His red fur is still thick. He wears crescent spectacles with a black brim.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 9000 cp. 1 Half-Plate.
Naal Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Miner. He has moderate length white hair. He has several tiny emerald earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Naal grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Adventurer, Immigrant. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Hrathy Kelsey, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a simple black robe with violet stripes complete with hood. She wears her silver hair up. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Hrathy isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Hrathy grew up listening to her mother's many stories. Over the years she perfected her riding and shooting skills. She became a Sailor soon after.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Impeccable. Bonds: Adventurer, Nature, Job, Debt. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 10000 cp. Golden yellow topaz (1300 gp).
Vorka Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears baggy black pantaloons and a grey scarf. Her hair is auburn and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south her family was never financially stable. She was an apprentice working in her mother's forge. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Onyx (30 gp). Chrysoberyl (100 gp).
Carlin Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears silk and lounges about seductively. She has a long chestnut ponytail with little hanging trinkets. Her gray eyes are passionate and lively.
Personality: She will rave to anyone who will listen. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Flaws: Insane, Fearful. Bonds: Attractive, Poor, Criminal record. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Infernal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Zircon (30 gp).
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