Shifting On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in brown turtlenecks beneath a black coat with yellow slacks. He has done his best to style his lavender fur to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Shifting has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he's looking for his big break
Flaws: Shy, Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2100 gp. Obsidian (5 gp). Black star sapphire (1000 gp). Lapis lazuli (5 gp). Lapis lazuli (5 gp).
Guy Brandon, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a grey collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His silver hair is knotted and matted. His eyes are hazel.
Personality: He dislikes all the random violence that takes place in the north. He believes the world needs to unite to get rid of brigands once and for all.
History: He got into the Butcher business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: A rival would like him out of the picture.
Ideals: Pacifist. Bonds: Enemies, Job, Criminal record. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Avice Everleigh, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is blonde and very short. Her amber eyes dart from person to person to random spaces in the air.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her mother raised her in a mountain cabin. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now owns her own business.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Poor, Nature, Job. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Chrysoberyl (140 gp).
Umpen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, constantly wearing a blue suit, yellow shirt, and green tie. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of southern immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Flaws: Ugly, Racist, Impulsive. Bonds: Poor, Immigrant. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Malachite (5 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Ilde Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is matted, messy, and big. She has gleaming, smiling gray eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised in a plains tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She now spends her time doing works of charity.
Motivation: She doesn't get along with people that don't share her tastes; and wants to work out more often
Ideals: Athletic, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 84 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 19 (+4) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Terran
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: Embroidered silk and velvet mantle with numerous moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and ruby ring (2000 gp). Solid gold idol (1100 gp).
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