Rezena Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a black armored body suit, with a simple green line shooting up and back down. She has rusty crest. Her eyes are red and catlike.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to loving parents in a slum to the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the south; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 69 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 50000 cp.
Adam Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large violet mantle and cape that has been intricately interwoven into his black robe. He has wavy white hair. His face is covered beneath a completely black helmet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted druidic powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Gifted. Flaws: Shy. Bonds: Military. Occupation: Laborer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 50 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Climber’s kit.
Crampernap Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This northern man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His clothes are grease stained in places. He has a black handlebar mustache and slicked back black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Crampernap was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: To be a Crown-heir again; and wants to open a new tavern
Flaws: Forgetful. Bonds: Poor, Immigrant, Job. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 pp. Rich purple corundum (1200 gp). Jade (100 gp). Citrine (70 gp).
Norman Payton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His blonde hair is long and unkept. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Carter
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Syllin Markum, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a long, violet, dusty cloak. Her hair is blonde and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She never wears the same outfit twice, unless she absolutely has to.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an apprentice working in her father's forge. She has drifted from career to career and currently works as a Seamstress.
Motivation: She wants revenge against goblins; and wants to have a good time and be beloved
Ideals: Optimist, Artistic, Gifted. Bonds: Job, Enemies. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. Violet garnet (1400 gp). Jade (110 gp). Deep green spinel (110 gp). Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
