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NPC Generator

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Advanced [show]


Ellyjoybell Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She is typically in her Interpreter uniform. She has a hunchback. She has wavy auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is overprotective of those who hire her services. She also is a firm believer in the womanly ideal.

History: She got into the Interpreter business at a young age. When Ellyjoybell reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 3 years.

Motivation: To prove her worth to the world; and to protect her home

Flaws: Ugly, Impulsive. Bonds: Job, Guardian, Military. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Ellyjoybell Murnig, Female Gnome Paladin 5
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 64 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 20 (+5)15 (+2) 5 (-3)14 (+2)
Skills Intimidation +5, Perception +0
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 gp.


Social Check DCs


Veit Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a brown and green handkerchief worn on his right side. His white hair is cut short with large spiked bangs in the front. His green eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Veit was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has achieved small success as a Guard.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Bonds: Religious, Job, Adventurer, Criminal record. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Veit Broodfist, Male Dwarf Cleric 11
Medium (4'0") Dwarf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 53 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 10 (+0)15 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 700 gp. Lapis lazuli (4 gp). Hematite (4 gp). Coral (80 gp). Black pearl (1000 gp). Malachite (4 gp). Deep blue spinel (1000 gp). Rich purple corundum (1500 gp). Alexandrite (1000 gp). Tiger eye turquoise (4 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rendar Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. His hair, while still mostly golden, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Rendar Ramsay, Male Half-Orc Wizard 6
Medium (5'7") Half-Orc, True Neutral (CR 6)
Armor Class 9
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 3000 sp.


Social Check DCs


Ratlûg Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His red hair is braided into rings. His eyes are green and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ratlûg took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. After a long history of fighting, Ratlûg and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Slave, Immigrant, Nature. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Ratlûg Staurheim, Male Half-Orc Adept 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)7 (-2) 17 (+3)15 (+2)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 12000 sp. Embroidered and bejeweled glove (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enialis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His red hair is thinning but still full. His violet eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Mortician, his father struggled to pay the bills. He was taken from his home at a very young age. By chance he met his sister recently and the two have been together since.

Motivation: He's attracted to the PC; and marry his sister to traveling adventurers

Ideals: Philantrophist. Bonds: Poor, Job, Slave, Family, Has a crush. Occupation: Bookbinder

Voice: Speaks with squeezed throat

Attributes [hide]

Enialis Koehlanna, Male Elf Monk 11
Medium (4'7") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 34 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)14 (+2) 14 (+2)13 (+1)
Skills Deception +5, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 370 pp. Bloodstone (20 gp). Deep green spinel (110 gp).


Social Check DCs

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