John Easton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his brown hair up in a very large beehive style do. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with dancing.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Slave Trader, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Artistic. Flaws: Addict, Shy, Mundane. Bonds: Job. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 66 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Giant, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: Just what you see.
Gomory Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears green trousers with black and brown striped suspenders. She wears various colorful collared shirts, and she perpetually has her spear ready. She has moderate length red hair. She has black eyes and a green hat with a black feather.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Military, Religious. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Solid gold idol (300 gp). Solid gold idol (300 gp). 1 Breastplate. 1 Darkwood Shield. 1 Half-Plate.
Markosian Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her feathered hat is riddled with cuts and holes. Her eyes are silver and she is always smoking a pipe.
Personality: She is irascible and easily irritated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born on a small isolated farm. Through the years after Markosian was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Markosian's father didn't care for her much, and the feeling was mutual. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 7
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
Possessions: Just what you see.
Ovina Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She carries with her a set of flails, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She wears her golden hair up in a very large beehive style do. This amber eyed southerner is not easily forgotten.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.
History: She was born at the edge of vast desert. Through the years after Ovina was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Ovina's father didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: In love, Nature, Job. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 86 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. Carnelian (30 gp). Blue quartz (9 gp). Hematite (9 gp). Coral (150 gp). Golden pearl (150 gp). Alexandrite (300 gp). Emerald (1300 gp). Black opal (1300 gp). Sardonyx (30 gp). Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vaina Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. Her hair is red and very short. Her eyes are likewise green.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Vaina was born in the east. At a young age she loved to build and create. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted druidic powers by her dying brother.
Motivation: To prove her worth to the world; and to clean up the streets
Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Attractive. Occupation: Priest
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 800 sp.
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