Nicor Patience, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He is portly but not overly obese. His brown hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the west to a Hunter, Nicor learned a great deal about his mother's area of expertise. A gifted student he started as a Bather, but he got bored and became a Hunter. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Optimist, Gifted. Bonds: Job. Occupation: Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 80 pp. 1 Minor magic item.
Watson Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He tends to wear a large red jacket. His head has been shaved. His ears are large.
Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Watson was born in the east. At a young age he loved to build and create. Cursed with vampirism at a very young age, Watson has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Ugly, Addict, Disease. Bonds: Military, Job. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Merla Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she is wearing colorful clothing, dressed as a Stylist. Her white hair is cut jaggedly and amateurishly. She has gleaming, smiling amber eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Merla is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born in the south, but her parents moved at a very young age to the west. Through the years after Merla was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Merla's father didn't care for her much, and the feeling was mutual. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Further expansion of business; and her relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Family, Immigrant, Has a crush, Job. Occupation: Stylist
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 13)
Armor Class 11
Hit Points 84 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +3
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Black velvet mask with numerous citrines (110 gp). Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (110 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.
Dee Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame, and sports empty pouches on her belt. She has shaved her head bald. Her face is covered beneath a completely black helmet.
Personality: Dee is depressed about a lot of things. She tends to be a nihilist. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Dee lived on a farm with her father, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her brother; and doesn't want to be a navigator and was forced into it by her family
Flaws: Depressed, Antagonistic, Racist. Bonds: Attractive, Family. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +4
Possessions: 100 gp.
Jane Snape, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears rags and sports a simple walking cane. Beneath her clothing is a huge mess of scar tissue. Her silver hair is smooth and relatively long. She has a dull look in her gray eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Jane was born the youngest of three triplets. After coming to the age of reason, Jane took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent father; and wants to raise her children well
Ideals: Gifted. Flaws: Disease, PTSD. Bonds: Poor, Slave, Family. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 250 pp.
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Their contribution stands as a beacon of hope for all adventurers!