Makaria Quest, Female Tiefling [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, she is an attractive figure. She wears a lot of dark rich colors, with gold accents. She has purple hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She got into the Laborer business at a young age. A gifted student she started as a Baker, but she got bored and became a Laborer. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Justice. Flaws: Insane. Bonds: Attractive, Job. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp.
Thamior Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow broad hat and yellow clothes. His blonde hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his father was called into army service. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Disease. Bonds: Military, Nature, Job. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp.
Habor Honor, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of hammers on his belt, each one with a emerald on the hilt. His hair is greying and his face has many wrinkles. He has gold eyes and a black hat with a grey feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is a Jackalwere in disguise. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Wants his loneliness to end.
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Has a crush, Adventurer. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: Jade (40 gp). Blue star sapphire (700 gp). Chrysoprase (80 gp).
Silaqui Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she likes to wear yellow tank tops with grey skirt. Her hair is long and red with streaks of white, and is pulled back with small yellow clips. Her eyes, though not visible through her cowl, are hazel.
Personality: She snorts whenever she laughs or is feeling confident. Flattery will make her almost putty in your hands.
History: Born in a small village she learned the ways of the warrior from her mother. When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silaqui fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Fighting. Flaws: Selfish, Fearful. Bonds: Poor. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 900 sp.
Azzakh Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. He keeps his silver crest in a pixie cut. His red unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: Born in the west to a Engraver, Azzakh learned a great deal about his father's area of expertise. A few years later when the east was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business.
Ideals: Persistence. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 700 gp. Carnelian (70 gp). Peridot (70 gp).
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