Makaria Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: A 4'8" northern woman, she prefers to wear black clothing when she does not wear armor. Her hair is white, silky, and of moderate length. She wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in a small island village. She found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now spends her time doing works of charity.
Motivation: Her spouse's relatives view her with great suspicion; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 pp.
Ilga Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female wears bulky white painted plate armor. She is tall, broad shouldered and powerfully built. Her red hair is greasy and uncared for. Her fierce hazel eyes like to dwell on things.
Personality: She is almost excessively polite to everyone, even when angry. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Ilga lived on a farm with her mother, near the main road leading to a nearby town. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her brother's freedom.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her brother
Ideals: Logical. Flaws: Ugly, Shy, Fearful. Bonds: Family. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 81 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 40000 cp.
Varis Nailo, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Miner uniform. He has shaved his head bald. His eyes are brown and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. Varis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Varis lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Athletic. Flaws: Insane. Bonds: Job, Family, Rich. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 81 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +7
Possessions: 200 pp. Sard (80 gp). Rock crystal (80 gp). Aquamarine (600 gp). Eye agate (14 gp). Zircon (80 gp). Red spinel (70 gp). Obsidian (14 gp). Deep blue spinel (600 gp). 1 Minor magic item.
Dain Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey costume with the symbols of the four houses of cards on his torso. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in a small mountains village. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To clean up the streets; and to unite with his sister
Ideals: Gifted, Fighting. Bonds: Nature, Slave, Guardian. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 9000 cp.
Millicent Trollope, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of hammers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She wears a deerstalker hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in the north. Millicent was born on a far northern forest where she grew up under the tutelage of her father, an expert Painter. After a long history of fighting, Millicent and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she seems to be bored by most things
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Painter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
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