Shifting Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. His cinnamon fur has been sun bleached extensively. His green eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: He feels kind of lost in life; and he seems to be bored by most things
Ideals: Professionalism, Gifted. Flaws: Depressed, Mundane. Bonds: Attractive. Occupation: Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 74 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Uraim Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Uraim grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Secretive. Bonds: Rich, Job, Adventurer. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 360 gp. Lapis lazuli (8 gp). Tourmaline (80 gp). Chalcedony (50 gp).
Manfred Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His auburn hair is lengthy and is close to two feet long. He has hazel eyes and a violet hat with a green feather.
Personality: Manfred is depressed about a lot of things. He tends to be a nihilist. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Depressed, Insane. Bonds: Attractive, Criminal record. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
Oren Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is long and red with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: A strong sense of loyalty to Dwarven people; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Shy, Racist. Bonds: Poor, Military. Occupation: Cook
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 170 gp.
Aelar Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. He has moderate length black hair. He has gleaming, smiling gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Many giants want him driven away.
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 71 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp.
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