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Advanced [show]


Nija Glory, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she has the majority of her body covered in plate. Her hair is brown and curly. Her red eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing herself, she comes off as nervous. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born in the south, but her parents moved at a very young age to the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: She is terrified, and will act out of fear; and wants to work out more often

Flaws: Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Nija Glory, Female Tiefling Sorcerer 8
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)17 (+3) 10 (+0)11 (+0)
Skills History +6, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 11000 sp. Citrine (50 gp). Hematite (15 gp). Jet (130 gp). Aquamarine (1400 gp). Rhodochrosite (15 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azza Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, she is not a threatening figure. Her blue hair is smooth and relatively long. She has black eyes and a green hat with a grey feather.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is obsessed with finding treasure.

History: Azza was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She now owns her own business.

Motivation: Regain custody of her daughter; and to unite with her sister

Ideals: Optimist. Bonds: Adventurer, Poor, Job, Family. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Azza Virtue, Female Tiefling Monk 5
Medium (4'8") Tiefling, Neutral Evil (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Sannl Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has dyed her greying golden hair a little too much giving a sharp golden color. Her eyes, though not visible through her cowl, are blue.

Personality: This woman loves music and to teach people music more than just about anything. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: From birth she was tutored by a cruel and relentless mentor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has never given up on her music dream.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac

Ideals: Artistic. Bonds: Attractive, Criminal record, Mentor. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Sannl Bloodkith, Female Dwarf Bard 12
Medium (3'9") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 61 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 8 (-1)15 (+2)
Skills Persuasion +6, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. White opal (1100 gp). Pink pearl (50 gp). Deep blue spinel (500 gp). Golden yellow topaz (500 gp). Banded agate (15 gp). Amber (50 gp). Pink pearl (50 gp).


Social Check DCs


Arjhan Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He is dressed in an above average manner. His crest is green and curly. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Arjhan embodies much of what other species detest in the Dragonborns. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Arjhan Clethtinthiallor, Male Dragonborn Adept 8
Medium (6'4") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)7 (-2) 10 (+0)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp.


Social Check DCs


Robert Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His skin is fair and his fingers are delicate and long. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 5 years old his parents immigrated from the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insomniac, Insane. Bonds: Criminal record, Immigrant. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Robert Durkin, Male Half-Elf Rogue 1
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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