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NPC Generator

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Advanced [show]


Thea Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and she perpetually has her bastard sword ready. Her golden hair is lengthy and is close to two feet long. She has blue eyes and a white hat with a yellow feather.

Personality: Abrasive and pushy, she has a hard time making friends. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She is a Jackalwere in disguise. Through the years after Thea was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Thea's father didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Thea Greenleaf, Female Halfling Commoner 10
Small (3'0") Halfling, Lawful Evil (CR 10)
Armor Class 14
Hit Points 17 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)5 (-3) 13 (+1)11 (+0)
Skills Intimidation +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 800 gp. Bloodstone (40 gp). Deep blue spinel (600 gp). Hematite (14 gp). Violet garnet (600 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Denholm, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. He is baby faced.

Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, his parents were killed by a gnolls raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Raymond Denholm, Male Human Barbarian 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 3000 cp. Alexandrite (200 gp). 3 Holy water.


Social Check DCs


Drogo Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting yellow shirt and pants. He wears his white hair up. He has several tiny emerald earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer, Enemies. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Iranapha, Male Half-Elf Barbarian 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 17 (+3)7 (-2)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5

Possessions: 600 sp. Freshwater pearl (8 gp). 1 Good lock.


Social Check DCs


Three Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and pastel workpants. Her shirt is white, and she wears a heavy pastel leather apron most of the time. Her fur is red, silky, and of moderate length. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She believes the world needs to unite to get rid of drow once and for all.

History: Three was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She then took over the family business and is one of the better Apothecary for hire.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Mundane. Bonds: Attractive, Enemies, Family, Job. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Three Of Dragons, Female Tabaxi Barbarian 1
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Art Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with brown highlights, and long black pants that bunch up around his shoes, and he perpetually has his greataxe ready. He wears a Stetson hat to cover his moderate length brown fur. He has blue eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them

History: He was born several months after his father was called into army service. A gifted student he started as a Cartwright, but he got bored and became a Guard. He then took over the family business and is one of the better Guard for hire.

Motivation: Sabotage a competitor; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Military, Job. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Art Fang, Male Tabaxi Monk 15
Medium (6'8") Tabaxi, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 126 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 19 (+4)11 (+0) 15 (+2)15 (+2)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3

Possessions: 4000 gp. Brass mug with jade inlays (600 gp). Embroidered and bejeweled glove (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Fire opal pendant on a fine gold chain (1600 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (1600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Old masterpiece painting (1600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Old masterpiece painting (1600 gp). Old masterpiece painting (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Gold dragon comb with red garnet eye (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A roughly beaten golden orb (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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