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NPC Generator

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Advanced [show]


Ahrim Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has white hair. His skin is flawless and his red eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable. Bonds: Attractive, Criminal record, Nature. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Ahrim Loathe, Male Tiefling Warlock 5
Medium (5'0") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 14 (+2)17 (+3)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 sp. White pearl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He wears his blonde hair down. His green eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Elaim took refuge in the large cave and found the beat up scimitar and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Elaim Thrahak, Male Dwarf Bard 4
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Orc, Draconic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 30 pp. Sapphire pendant on gold chain (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). 1 Minor magic item.


Social Check DCs


Bathin Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His brown hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north, but his parents moved at a very young age to the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: Expand his business; and wants to open a new tavern

Bonds: Attractive, Job, Rich, Immigrant, In love. Occupation: Bellfounder

Voice: Squeaky

Attributes [hide]

Bathin Bliss, Male Tiefling Rogue 15
Medium (5'4") Tiefling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 41 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)21 (+5) 13 (+1)12 (+1)
Skills Investigation +10, Religion +10
Senses Passive Perception 11
Languages Common, Ignan, Auran, Draconic, Druidic, Abyssal
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +1

Possessions: 4000 gp. Jade (120 gp). Chalcedony (80 gp). Azurite (16 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marastyr Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her skin is also unnaturally pale. Her hair is long and white with streaks of blonde, and is pulled back with small grey clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Ugly, Insane, Fearful. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Marastyr Fallack, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 18 (+4)14 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp. Black pearl (400 gp). Smoky quartz (40 gp). Coral (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Nurkara Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is generally well dressed albeit a few years behind the times. Her chestnut hair is kept up in a ponytail inside a feathered hat. Her amber eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Bowyer but believes her peers are too gung-ho.

History: Nurkara was born in the south. At a young age she loved to build and create. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Pacifist, Persistence, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Nurkara Balderk, Female Dwarf Warrior 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)8 (-1) 16 (+3)10 (+0)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5

Possessions: 70 gp.


Social Check DCs

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