Eberdeb Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing a long, blue, dusty cloak, and sports empty pouches on his belt. His hair is long and black with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His amber eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. Eberdeb is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Eberdeb hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and to unite with his sister
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Sailor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: Alexandrite (1000 gp). Silver pearl (70 gp). Hematite (10 gp). Blue quartz (10 gp).
Habor Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely black suit with blue socks and a vest with buckled shoes. He has dyed his greying purple hair a little too much giving a sharp purple color. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Habor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his sister recently and the two have been together since.
Motivation: Money/treasure; and wants to raise his children well
Ideals: Extrovert. Flaws: Addict, Disease. Bonds: Family, Rich. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: Just what you see.
Olunt Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a yellow coat with red slacks. His skin is fair and his fingers are delicate and long. His red hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Olunt took refuge in the old dungeon and found the beat up whip and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Bonds: Family, In love, Immigrant, Nature. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 41 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Thomas Denholm, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a fancy grey suit, and his gloved hand is found clutching a shortspear. His hair is white and curly. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and marry his brother to traveling adventurers
Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 1000 cp.
Rûkdûg Hastings, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Painter uniform. He has a slight overbite and is overall scrawny. He has moderate length brown hair. His eyes are likewise hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.
History: Born in the west his family was never financially stable. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Painter job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Celestial
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
Possessions: 110 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Fire opal pendant on a fine gold chain (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.
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