Mary Melancon, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her hair is black and very short. She is baby faced.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born several months after her father was called into army service. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends
Ideals: Joker, Fighting. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 2)
Armor Class 7
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
Possessions: 1100 sp.
Dalaba Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears tan leather gloves, a tan jacket, and tight pants. Beneath her clothing is a huge mess of scar tissue. She keeps her silver hair in a flapper bob. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city she treasured whatever gifts she got. She was taken from her home at a very young age. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Justice, Impeccable. Bonds: Slave, Attractive, Poor. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 800 sp.
Anne Vance, Female Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, she is an attractive figure. She wears brown painted combat armor at almost all times. She has styled her chestnut hair well, parting it to the left. Her fierce brown eyes like to dwell on things.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a Architect, her father struggled to pay the bills. A few years later when the west was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and nothing but the best is good enough for her
Flaws: Greedy, Shy. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 41 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1700 gp. Carved bone or ivory statuette (70 gp). Large well-done wool tapestry (500 gp).
Creega Shirley, Female Half-Orc [Permalink]
Personal [hide]
Description: A 4'7" northern woman, she wears a faded coat and loose pants complete with Stetson hat. Her white hair is long and unkept. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Creega is combative with any and all who dare try her patience in the slightest.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Cartwright mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and she wants to get laid
Ideals: Justice. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Foxilon Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white tunic with brown highlights, and long blue pants that bunch up around his shoes. His hair is blonde and curly. He has blue eyes.
Personality: He has always had a great fascination with Dwarven culture. He is used to getting what he wants. In part because he is a meticulous planner.
History: Foxilon was raised in a hard working conservative environment. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and many drow want him driven away
Ideals: Professionalism. Flaws: Racist, Insane. Bonds: Job, Enemies. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Undercommon, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
